All three can be destroyed with one Mega Crush. There are three types: the first type is the usual one, the second type can be destroyed after grabbing Options, and the third type bounces. It only appears on the difficulties NORMAL, HARD and ARCADE. However, on the SNES version of Gradius III, the Option Hunter does not appear on the EASY difficulty setting, making it very easy to keep the player's options safe. And in Stage 10 it comes during the spin lasers. In Stage 9, it appears during the Crystal Rush. Later in Stage 7, it appears right before the fireballs come. If all four Options are activated by Stage 5, the Option Hunter appears in the pre-stage. As described above, they leave only after all four Options are taken (you can activate another one, though). In Gradius Gaiden, a group of nine appear hidden in a small tunnel before the final boss. A timer is set for when it appears after the fourth Option is activated. If you stay still with your Options away from you, it misses. This version's behavior is simple: it stops in the same row you stop. In Gradius Gaiden, they tend to appear at the third or fourth stage. On the "Very Difficult" difficulty setting, it will appear when destroying the Covered Core. In Gradius II, if all four Options are activated in the first stage, it appears early in Stage 4. While the Option Hunter itself is invulnerable, in Otomedius it can be crushed by hitting it with a P-Burst charge. ![]() ![]() They also home in on players with more skill. This is usually during the final boss in games such as Gradius ReBirth and Gradius Gaiden. ![]() In some cases, Option Hunters do not leave the screen until all Options the player has are gone. Sometimes, the Option Hunter will respawn for another run if it does not grab any the first time. The Vic Viper or any playable ship cannot die from colliding with an Option Hunter. If it fails, it merely continues on forward. After a few seconds, it then charges forward and any Options that it reaches, as well as those following it (e.g.: if it grabs the second option nearest to the Vic Viper, it also grabs the ones after it, leaving the Vic Viper with only one Option) are stolen from the player. When an Option Hunter appears, it announces its presence by a siren (although some have reported that in some games the siren sound does not play when it appears) while it tries to line up with the Vic Viper. They first appeared in Gradius II –although the concept was first seen in the MSX version of Salamander, with the Option Eater– and have since then became recurrents in the series and its spinoffs. It usually appears when the Vic Viper has a lot, if not all, of the Options. As its name suggests, it is known for stealing Options from the player.
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